Which Story Should You Write?

April 21, 2008

Back when we were discussing Abbot Management and the various issues related to feedback, a friend emailed me a very simple yet profound question:

How do you know when to listen to feedback and change your story?

This question really gets to the heart of it. Superficially, it is pretty easy to know if you agree with feedback telling you beef up a scene, hit a story point harder, punch up dialog, etc. But what about real, substantial change? What do you do when listening to feedback would fundamentally change the very story you originally set out to tell?

In terms of Abbot’s feedback on Supervillain, one of their readers wanted more comic book superhero action. He said this is what the audience expects and what the genre provides, and despite an action-oriented opening and climax, my script suffers from a lack of it. Superhero action is fun, it’s visual, it’s dramatic and external, and it fills seats and sells popcorn. He’s right. But here’s the thing: it is fundamentally inconsistent with my premise. In my story, the superhero desperately wants comic book action - it would solve all his problems. The superhero tries to get it, he makes pitiful ill-fated attempts to generate it, but there is no superhero comic book action. This is the source of the comedy. That’s my premise. So if you add comic book superhero action to my premise, you get… a different premise.

It would be like adding a time machine and car chases to Aftershocks; these would transform it into Back to the Future. Back to the Future is fun and Back to the Future is great and Back to the Future is better than Aftershocks, no question. But I didn’t want to write Back to the Future. I wanted to write Aftershocks.

So what do you do? I can hear all us artist types laughing, saying it is obvious that this reader Read the rest of this entry »